The World this Weekend, with Lorna Jackson January 23, 2005 Lorna Jackson: Boogie woogie game boys. High art meets pop. The pixellated moouth that ate pop culture is back. This time Pac-Man has gone uptown, right to the Museum of Modern Art in New York and onto an icon of the abstract geometric movement, Piet Mondrian's 'Broadway Boogie Woogie', the Dutch painter's love song to his adopted home in Manhattan. A little prestidigitation, and voila: Pac-Mondrian. The Prize Budget for Boys, a Toronto collective of poet, game designer, aesthetic philosopher, information architect, performance artists came up with Pac-Mondrian. Two of the creators came in to talk about it, Mike Brown and Neil Hennessy, and Neil begins the story. Neil Hennessy: Basically Pac-Mondrian transcodes Mondrian's 'Broadway Boogie Woogie' into a Pac-Man video game, so the painting becomes the board, the music, the boogie woogie music becomes the sound effects, and Piet Mondrian himself becomes Pac-Man. but to me, I think of it more like we're producing an artistic metempsychosis, where we're render... LJ: What? Neil Hennessy: We're resurrecting Mondrian's spirit as Pac-Man to dance through the streets of New York he painted to the music he loved forever. To me it's engaging with his geometric spirituality. He was very serious about that. He felt that he could save the world with this utopian Modernist vision that had to do with basic fundamental geometry. To say that he's now dancing as Pac-Man to that music, that's why I allowed myself to get into the spiritual stuff, because he said his paintings were like modern music that does away with melody, which he considered form or Nature, and he wanted to create something spiritual that was higher, and he said that the way you do that is to oppose pure means and have dynamic rhythm. That's why he loved boogie woogie jazz in particular, as opposed to regular jazz, because it was more percussive, it wasn't quite as melodic, it was based on the blues progression, and it was really driving. LJ: OK Mike, your background is art. Mike Brown: Yes, primarily. LJ: And what do you have to add to all these thoughts? MB: I think the art world's really interested in what's going on with video games right now, and a lot of people that make video games and developers are really interested in the fine arts. Pac-Mondrian is kind of like an "I put my chocolate in your peanut butter" sort of thing. LJ: Pac-Man first appeared in an arcade cabinet. Does Pac-Mondrian have a cabinet? MB: Well, actually, I first saw Pac-Mondrian at a show where he was projecting it onto a screen. It was the first time I met Neil, at an art show. After I saw it, it hit me like it hit him too, and I said Woa, We really have to make this a cabinet, we have to make this physical. It's sort of a retro piece in a way, and so we want to show that in a physical embodiment in an old-school cabinet. I guess old-school is the word. So we got an old arcade cabinet, stripped it out and painted it, gutted it, took all the electronics out, and installed Pac- Mondrian in it. It was really a neat experience. LJ: What's the response when people see it? MB: It's been great. Because not only can you look at it and appreciate it, which you can do with most fine art, you can actually walk up to it and play it, it welcomes you, and it's fun. It's a fun thing to do, so I think it's a unique art piece that way. LJ: It seems to me when I first saw this reproduction of 'Broadway Boogie Woogie' with the Pac-Man people, it's one of those things where I said "Oh, of course! Why didn't I think of that?" When was your moment? NH: It was a totally eureka moment, I was volunteering at the Goodwill Buy the Pound in Toronto, and I picked up a 50's catalogue that was Mastrpieces from the Museum of Modern Art. It was this little soiled old pamphlet that was from the 50's, and when I was flipping through the pages I came across 'Broadway Boogie Woogie'. It was in black and white, and it was a really poor black and white reproduction so all the colours were flattened, and whereas the painting consists of a yellow grid that's the road, and there's grey, blue, and red colour blocks on the yellow road, in the really poorly done black and white reproduction there was just the road, and then one colour of block that appeared on the road. So it was just a binary opposition, you just had the road and then the blocks, and that's what made me think of Pac-Man. Because of course Pac-Man doesn't have the different coloured blocks, and I suppose that was what was the real eureka moment was the fact that there was a glitch in the reproduction, its affinity to the original was lowered to this black and white reproduction and that's what made it look like Pac-Man. So from there I went off and found Pac-Man, the source code on the Internet, reprogrammed it to put the Mondrian painting in, and then I did lots of research in boogie-woogie music, and found music that had all three of the originators of boogie woogie, Albert Ammons, Meade Lux Lewis, and Pete Johnson, the Boogie Woogie Trio, all playing together on a track called 'Boogie Woogie Prayer', which I thought was particularly appropriate given Mondrian's spiritual beliefs in his art, because for Mondrian dancing was like praying, it was a spiritual act. LJ: But you learned this all after the fact, didn't you? You had that eureka moment, then you studied Mondrian. NH: Then I went to the library. I did my research. I did my homework. And there's a famous story about Mondrian where he's dancing to boogie woogie jazz with his partner... LJ: In New York. NH: and some kind of regular jazz comes on in New York, and he said "Let's sit down. I hear melody." He didn't like melody, which was natural appearance, he wanted his pure forms in his music as well as in his paintings. Like the Shakers almost, from the 19th century, dancing for them, frenetic dancing was a spiritual act that was raising them to higher forms, and it's the same thing for Mondrian. LJ: This seems like an ever-opening book. MB: It seems like that, doesn't it? LJ: Yeah, it does. MB: He really managed to grab the kinetic quality of New York at that time, and it's still like that, and transfer it into his painting. You can really see that in his work. LJ: Have you seen the real deal? NH: Yeah, I have. I had a chance to go to MoMA [in the Spring of 2002] and of course they had 'Broadway Boogie Woogie' there. I had finished the programminng on the game in the Fall of 2001, so I had actually already finished it before I had a chance to see the original. Seeing the original was spectacular. MB: Oh yeah. NH: There's a physical shimmering in the painting, this kinetic motion, activity, that you can't see in a book or on the Web or whatever, you can only really see it in person. MB: The colours vibrate. NH: Yeah, it's just a jangle of motion. MB: And it really grabs your eye, your eye just goes all around the streets and just goes all around it. LJ: It does, it's a wonderful painting. MB: It's hypnotic. LJ: It's deceptively simple. OK, here's the question then, what is art Mike? MB: What isn't art, let's ask that question. I don't know. I've thought a lot about what is art? And art is the process, or art is what is transformed, something that has been transformed. LJ: Have you guys had any lawsuits yet? MB: No. NH: No we haven't. The thing is, we haven't made any money at it yet so there's nothing to sue us for. We do have plans though, to do video games based on lots of famous modern and contemporary artists, some of whom are still living. We're not going to be cheeky about it either, we're going to call them Jeff Koons' Atari Basketball, or Damien Hirst's Shark Attack! We're going to use their names, because in this day and age the last, you know the only people left to steal from are the rich artists. MB: You can break it down to information, and why not just use that in your art. We live in the information age. Why is it a barrier to use somebody's name in our idea? NH: With Pac-Mondrian, we chose Pac-Man and Mondrian [to promote, as opposed to Basho's Frogger, or one of our forthcoming games] because they're big names, they're popular. It's Digital Pop Art. MB: They're icons, really. NH: They're total icons. If you think about it in Warhol's terms, Pac-Man is the Elvis of video games. He's the first character that came off the screen in video games, and became part of lunchboxes and soap. MB: Completely. NH: How different is it from what Mondrian believed when he said his paintings were just a preparation for future architecture. He wanted whole cities to look like these big, wacky Mondrian grids. MB: Mondrian was ahead in the digital world too. Way before we had computer graphics or even the concept of computer graphics, he was doing pixels on a grid, different coloured pixels on a grid. NH: Mondrian, I consider him totally the patron saint of digital art, in the Mcluhan sense, because whenever you look at a computer screen any curve that you look at is just a series of step-wise perpendiculars that your eye tricks you into believing is a curve, but it's really just a grid, and of course Mondrian was fervent about the power, the fundamental power of the perpendicular, and that's what all of our computer displays are based on. If you believe Stephen Wolfram, the guy who published A New Kind of Science, the next major scientific discoveries are going to look more like a painting than an equation. They're going to be based on these grid pictures that he runs based on cellular automata. They've been able to map, they've been able to answer questions like "Why are spotted cats tails ringed?" [So the unified field theory would look like a Mondrian grid painting.] LJ: So what's next for The Prize Budget for Boys and Pac-Mondrian? NH: We do have some stuff coming up. Tristan Parish is doing a performance at the Rivoli in Toronto at the Box Salon on February 23 at 8:00, that's a Wednesday. The Pac-Mondrian cabinet will also be installed at the Rivoli at that time. That'll be the last time you'll have a chance to see it in Canada before it goes international. We're going to be installing it in New York City at the American Museum of the Moving Image from March 5th until May 31st. LJ: The Prize Budget for Boys are Mike Brown, Neil Hennessy, Ian Hooper, Mike Horgan, Tristan Parish, and Chris Walker. Lots more about the boys can be found at www.prizebudgetforboys.com